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Sleva! What a Performance! Zobrazit větší

What a Performance!

ISBN5011863100955
Typbox
VydavatelOrchard Toys
Rok vydání2019
Počet stran100 cards

skladem (ihned expedujeme)

674 KčNaše cena:

-15% 793 KčPůvodní cena:

Popis

Fun for all the family

Can you pretend to be a monkey, make a noise like a firework or wiggle your ears?  If you can't, use the magic decoder and reveal your hidden forfeit.  Be a star and rise to the challenge in this all-action game of fun for all the family !

  • Links with National Curriculum English and Maths
  • Encourages personal and social skills
  • Develops language and communication skills

Contents:
1 jigged game board, 77 activity cards, 4 counters, 1 spinner, 1 dice with shaker, 1 magic decoder, 1 sand timer

FOR 2-4 PLAYERS
Object
To be the first player to reach the ‘Finish’ star.
To play
• The board is assembled and the cards are shuffled and placed in a pile, face downwards. Each player chooses a counter and places it on the ‘Start’ arrow.
• The youngest player begins by rolling the dice and moving their counter the number of squares shown. If the player lands on a pale blue square, that is the end of their turn and play passes to the next player.
• If the square shows an activity, the player takes the top card from the pile and does the following:
‘Who am I?’ and ‘Make a noise!’
• The player reads the relevant instruction without telling the other players what it is.
• For ‘Who am I?’ the player mimes the action, person or animal on the card for the other players to guess what or who it is. N.B. The player must not make a sound while miming.
• For ‘Make a noise!’ the player hums or whistles the song, or makes the noise shown on the card for the other players to guess what it is. N.B. The player cannot use any actions.
• The first player who guesses correctly moves their counter forward one square.
• If no players guess correctly, or the player does not want to do the activity on the card, they must carry out the forfeit on the back of the card.
• ‘Forfeit’
- The player reads aloud the forfeit on the back of the card using the magic decoder. The forfeit is then carried out.
• ‘Action!’
- The player reads the ‘Action!’ task aloud to the other players and performs the action, using the sand timer when it is shown on the card.
- If the player cannot complete the activity, or does not want to do it, they must carry out the forfeit shown on the back of the card.
• ‘Spin it!’
- The player spins the spinner and performs the activity that the spinner points to.
- The card is then returned to the bottom of the pile, face downwards, and play passes to the next player.
• The game continues until one player reaches the ‘Finish’star. N.B. Players do not need to throw the correct number to reach the finish.
The winner
The winner is the player who reaches the ‘Finish’ star first.

FOR 2-4 TEAMS
Object
To be the first team to reach the ‘Finish’ star.
To play
• The board is assembled and the cards are shuffled and placed in a pile, face downwards. Each team chooses a counter and places it on the ‘Start’ arrow.
• The team with the youngest player begins by rolling the dice and moving their counter the number of squares shown. If the counter lands on a pale blue square, that is the end of their turn and play passes to the next team.
• If the square shows an activity, one player from the team takes the top card from the pile and does the following:
‘Who am I?’ and ‘Make a noise!’
• The player reads the relevant instruction without telling the other players on their team what it is.
• For ‘Who am I?’ the player mimes the action, person or animal on the card for the other players on their team to guess what or who it is. N.B. The player must not make a sound while miming.
• For ‘Make a noise!’ the player hums or whistles the song, or makes the noise shown on the card for the other players on their team to guess what it is. N.B. The player cannot use any actions.
• If the team guesses correctly, that is the end of their go.
• If the team does not guess correctly, or the player does not want to do the activity on the card, they must carry out the forfeit on the back of the card.
• ‘Forfeit’
- The player reads aloud the forfeit on the back of the card using the magic decoder. The forfeit is then carried out.
• ‘Action!’
- The player reads the ‘Action!’ task aloud to the other players.
- The whole team must then perform the action together, using the sand timer when it is shown on the card.
- If the team cannot complete the activity, or does not want to do it, they must carry out the forfeit shown on the back of the card.
• ‘Spin it!’
- One player from the team spins the spinner and then performs the activity that the spinner points to.
- The card is then returned to the bottom of the pile, face downwards, and play passes to the next team.
• The game continues until one team reaches the ‘Finish’ star. N.B. Teams do not need to throw the correct number to reach the finish.

The winning team

The winning team is the team that reaches the ‘Finish’ star first.



Počet hráčů: 2 +

What a performance / Anglické aktivity
Hra obsahuje: 1 hrací desku, 77 karet s úkoly, 4 hrací figurky, 1 kolo se šipkou, 1 hrací kostku se šejkrem, 1kouzelnou lupu, 1 přesýpací hodiny.

Cíl hry
Jako první dojít do cíle.

Pravidla
- Složíme hrací desku, zamícháme karty a položíme balíček obrázky dolů. Každý hráč si vybere figurku a umístí ji na start.
- Nejmladší hráč začíná. Hodí kostkou a popojde o tolik políček, kolik padlo na kostce. Pokud zastaví na modrém políčku, jeho tah končí, pokračuje další hráč.
- Pokud zastaví na označeném políčku, vezme horní kartu z balíčku.
„Who am I?“ a „Make a noise!“
- Hráč si potichu přečte příslušnou instrukci z karty.
- U „Who am I?“ hráč předvede činnost, osobu či zvíře z karty. Ostatní hráči hádají, co nebo kdo to je. Předvádějící hráč nesmí vydávat žádné zvuky.
- U „Make a noise!“ hráč zabrouká či zapíská melodii písničky nebo vydává zvuky podle instrukce na kartě. Ostatní hráči hádají, co to je. Hráč nesmí nic předvádět.
- První hráč, který správně uhodne, popojde o jedno políčko na hrací desce.
- Pokud žádný hráč neuhodne nebo hráč nechce předvést danou věc, dostane fant – druhá strana karty, který musí splnit.
„Forfeit“ - fant
- Hráč přečte nahlas fant na druhé straně karty pomocí kouzelné lupy a vykoná ho.
„Action!“
- Hráč přečte „Action“ úkol nahlas a splní daný úkol, pokud je vyznačeno na kartě, použije přesýpací hodiny.
- Pokud hráč nesplní úkol nebo ho nechce plnit, dostane fant, který musí splnit.
„Spin it!“ – kolo se šipkou
- Hráč zatočí šipkou na kole a splní úkol, který si vytočí.
- Použitá karta je vždy vrácena dospodu balíčku. Ve hře pokračuje další hráč.
- Hra pokračuje, dokud jeden hráč nedojde do cíle. Hráč nemusí hodit přesný počet, aby dorazil do cíle.
Vítěz
Vyhrává hráč, který první dojde do cíle.

Hra pro 2-4 týmy
- Hra má stejná pravidla, pouze místo jednotlivců hrají družstva.
- Vždy určený člen družstva (pokaždé někdo jiný) plní úkol podle karty tak, aby uhodli ostatní členové jeho družstva.
- „Action!“ Hráč přečte úkol nahlas a celý tým splní tento úkol společně, pokud je na kartě vyznačeno, použijí přesýpací hodiny.

Verze 2
– platí stejná pravidla hry, pouze změníme úkol předvádění za mluvení – popis.
„Who am I?“ předvádění nahradíme popisem dané osoby či zvířete. Při popisu nesmíme použít dané slovo ani jeho základ v jiných slovech.

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